The first render’s the cheapest…

So, this is my first rendering of my first animated project in my Computer Animation class. I don’t think I had anything that came out of my first round of schooling in 3D animation that I wouldn’t have considered an exercise.

I refer to this render as being cheap, not because it didn’t take a lot of effort (it did), and not because it didn’t take a lot of time (it did), and not because the cost of hardward and software that made this project possible is inexpensive (it isn’t).

It’s cheap because it isn’t until after the first full render that you get the full sense of the entire project.

  • I found out that my first two scenes were missing the sky (I keyed out the flat black from the render to turn it into a flat purple from my sky texture).
  • I learned afterwards how to get the camera to do a more dramatic turnaround that will change in height and distance to the character rather than just rotate.
  • I learned that due to the limits of a 10 second short, I need to drop the final shot to give some more time to the rest of the work. That can be done by moving the message to the end of the third shot, which might be the stronger choice.

It is cheap because it’s essentially a throwaway pass. Use it to figure out what’s working, what isn’t and how to make it stronger over all.

So, with that in mind, I’ve got a bit of work to do in order to consider this “done”, but the whole point of this blog while I’m in school is to share the process I’m going through and what I learn along the way.

Considering my character wasn’t finished being rigged and ready to move until last Wednesday, and finishing up with all of his movments by Saturday night, I was quite pleased with how my animation turned out 🙂